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Roxanne Quall
School of Applied Knowledge Caldari State
4
|
Posted - 2015.01.25 04:22:21 -
[1] - Quote
All thats needed Is a 1 hour refresh button that comes up prompting you to respond or cloak will auto turn off in 5 min . |
Roxanne Quall
School of Applied Knowledge Caldari State
4
|
Posted - 2015.01.25 17:12:26 -
[2] - Quote
Honestly the main point I see against it being made is (care-bares wanna feel safe) Isn't that the Pot calling the kettle Black?
Whats so Wrong with a Refresh Counter like we have Log off timers that after 1 hours of Cloak you are just asked if you want keep it up click yes or in 5 min it will turn off.
And if your worried about Bot's nullifying this then just have a random 5 letter and number code thats required to type in.
Then people can still troll the system cloak all day, he would just have to not be AFK. |
Roxanne Quall
School of Applied Knowledge Caldari State
4
|
Posted - 2015.01.26 03:13:17 -
[3] - Quote
GoKu San wrote:
In regards to cloaking, it would be best for the system (Sov Mechanics) to have a scanning mechanism specifically for cloaking ships. It would find a signature in system and would be able to put you on the same grid as the cloaked individual, within 20-50kms. The range could be random. This way, the cloaking individual can't afk. He needs to pay constant attention to his screen. Due to the speed penalty, covert ops cloak is a MUST. If he afk's with a t1, he will easily be found if the defense team wants to find him & has the need. How this will work with renters I'm not really sure yet.
So The systems Sov Owners can put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 15-30min cool down Allowing said alliance to warp and perform a physical search op? |
Roxanne Quall
School of Applied Knowledge Caldari State
5
|
Posted - 2015.01.26 17:03:04 -
[4] - Quote
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE?
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 1 hour cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected and would set the regular cloak apart of the covert-ops even more
Why not just make it effect regular cloak and the cover-ops is either much harder to detect (although with the game mechanics the way it is you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found.) You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts.... |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 17:56:45 -
[5] - Quote
Nikk Narrel wrote:Roxanne Quall wrote:Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
.... A Let's see, the PvE player docks up, and to outside awareness becomes inactive for all intents and purposes. It is suspected the PvE player watches local, to see if the hostile name goes away. B The cloaked player, engages that cloak, and is suspected of maintaining a non-stop vigil, as well as maintaining a significant group of allies on stand-by to hot drop with. So, to an objective third party, who is actually more active?
The Cloaked player go's afk for a few days people come out and when he gets around to it he uses the complacency to get a easy kill cyno'ing in 10 of his buddy's. So really the PvE has tio wait and watch while the pvp can strike when ever the opportunity comes up. So you waste days and days of a corps time for your 15 min of glory that the PvE has no idea when that is. So your wrong. |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 18:21:02 -
[6] - Quote
I know people are PvP'ing all they want on there main and has alts logged in cloaked. Most eve players have at least 2 accounts if not more.
And you Net profit illustration forgets to point out that the pve really doesn't have any "safe period" because you could cyno at any time so there is no safe pve period.
If you look into the concept detecting cloak in some fashion is possible.
If your looking for PvP you should love the idea of PvE docking up and trying to engage you PvP |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 18:31:24 -
[7] - Quote
You still will not answer my question. How it is such a bad thing to have people hunting eachother? Why can;t the hunter be hunted? Thats my point. It's basic, and in all syfy you see some kinda counter to cloaked ships. It's nothing thats not already out there. all eve's stuff stole from syfy.
Roxanne Quall wrote:Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts....
|
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 18:37:59 -
[8] - Quote
You can run many accounts you own on 1 computer.... Your acting like EVE is perfect and no one has any right to change anything it's in STONE! |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 19:04:59 -
[9] - Quote
The Change would be to make it more risk more reward and no one is suppose to feel safe when they undock right? I keep hearing from you more and more, that your wana keep your carebear tactics and don't wana have to worry about people looking for you. This idea that a few have come up with, i'm going to keep at the front of the post so people can see it without you burring it. And it has to do with what eve's background was biased on syfy. A cloak would give off some effect to the space around it, there should be a way to zero in on a area you can go and search. It wouldn't be able to be used over and over so your just going have to evade every time it cycles to be used again. This should be a perfect solution to this issue and give more usefulness to sov.
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts.... |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 20:08:38 -
[10] - Quote
Bronson Hughes wrote:Taku Akachi wrote:Everything should has a countermeasure But AFK cloaking is not Please, point me to the in-game effect caused by AFK cloaking that requires a counter. The only effect AFK cloaking has is on the perception of safety due to a friendly local list. How exactly do you counter human psychology?
You know good and well thats not the case. Why do people dock? why do people log? Because that guy has a cyno and will pop it on you as soon as he finds the chance while your pve'ing, he doesn't want a real fight .
Don't act like they just sit there and do nothing.
There was nothing wrong with mining AFK then? No it was dumb and so they added Rats to stop them from doing that, this is just as dumb and broken.
Having a mechanic that doesn't give away the cloaked guy but makes it take effort and skill to find them , Thats a perfect solution. |
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Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 20:11:20 -
[11] - Quote
Dubble post accident |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 20:19:51 -
[12] - Quote
The whole issue is about them Doing something. Of course there doing something there waiting till they can get a easy kill to cyno on.
No ones addressing why the cloaker has some immunity from threat. Why do you get that right somehow that you should be immune from anything?
Why do they fix AFK mining but not work on the cloaking issue.
Roxanne Quall wrote:Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts.... |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 20:55:20 -
[13] - Quote
A Cloaker faces no threat just same as docked. And it has nothing to do with jealousness (jealous of what?)
Being able to sit a chr in a system and not have any worries while your afk/at work/ pvp with main so that you can then cyno your friends in on the pve who got used to your chr you haven't played in 30 min to 1 day ago.
Thats Broken
Theres no reason you should be able to do that
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts. |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 21:11:49 -
[14] - Quote
Allowing someone to perma cloak is a game mechanic thats the point.
you can decloake and launch probes cloak back up or you can have them out and use them later.
Your not making any points.
Why does a cloaked person deserve 100% safety? |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 21:24:51 -
[15] - Quote
I didn't say to remove cloak
if someone comes in system in this mechanic then he cloaks up the group uses the sov and units they had to pay and put up for it to do anything, Ah crap they are within 50km you move to a new location your safe for 1/2 a hour. Maybe the system even pings and your told a scan was just made then you move.
I don't see why your so against it honestly.
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts. |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 21:38:03 -
[16] - Quote
Bronson Hughes wrote:Roxanne Quall wrote:Allowing someone to perma cloak is a game mechanic thats the point. Then why not talk about that instead of people's reactions to it? Also of note, it's been a game mechanic since cloaking devices were introduced, and the only place it seems to be an issue is in rented nullsec space. Not in hisec, not in losec, and certainly not in wormholes. Why do you think that is? I'll tell you why: in all the other regions, there is no reasonable expectation of all-friendly local. Remove that expectation, and the supposed issue of AFK cloaking vanishes in a puff of logic. Roxanne Quall wrote:you can decloake and launch probes cloak back up or you can have them out and use them later. Just thought I'd point out that scan probes are 100% detectable on D-scan. If a cloaked ship has probes out, you know that they were at keyboard within the lifetime of the probes. If the probes are moving, you know that they are at keyboard right now. Roxanne Quall wrote:Your not making any points. I've made several. Choosing to ignore them doesn't negate them. Roxanne Quall wrote:Why does a cloaked person deserve 100% safety? The whole "100% unable to activate modules or actively interact with the environment" thing is kind of a big deal. 100% safety in exchange for that seems pretty balanced.
No it's in Sov because thats the only place where when you see it then you know it's just someone waiting to catch you out. And Most ratting in Sov is Anoms thus theres no probs needed, you can be cloaked and d-scan oh look hes in that anom ta da.
Obiously In Highsec there concord that gives the people protection thus why would anyone care. In low sec it's were all the good small fleet pvp is and expected And in WH's it's a a whole different word and you'll see a lot have had to get out due to tech 3 roaming fleets.
100% safety of course you don't need your mods, all active mods are in a fight and instantly usable once you decloak so what dis-advantage is that? None! |
Roxanne Quall
School of Applied Knowledge Caldari State
12
|
Posted - 2015.01.26 21:52:51 -
[17] - Quote
Bronson Hughes wrote:Roxanne Quall wrote:In low sec it's were all the good small fleet pvp is and expected... So, when PvP is an expectation, AFK cloaking is alright? Isn't EvE a PvP game? Isn't PvP an expectation...everywhere? Seriously, you are making the case against nerfing AFK cloaking better than I am. Thanks.
No there no pve or mining in any really substantial amount in Low-sec. It happens but it's not to a large amount.
All I'm saying in Yeah Sov should be different that lowsec in the fact you should be able to defend it. Sov is like the kingdoms of EVE and you really can't do 1 think to a cloaked camper waiting to catch your industry out.
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 20-50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
I don't see any Dev guiding the discussion which would be a huge help to this issue. Helping advance the ideas rather than a lot of them buried under many pages of posts. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.26 22:54:47 -
[18] - Quote
thats why this method would be best.
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
It would allow you to be cloaked and hide and still make it not this Immune invincible state. And it would only be in a Sov system that has paid for them. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.26 23:40:05 -
[19] - Quote
Mag's wrote:Roxanne Quall you're asking for a change and you need to show why it is needed. It's not the AFK part people like yourself complain of. It's the uncertainty and active part. I see you keep posting the same line, but I have yet to see you justify the need for this change. So here are some questions.
- 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?
- 2. Why do you not mention or suggest, any changes to all the mechanics involved in this?
- 3. Why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system?
1* D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)
2* this is my suggestion, a sov biased system that would take a cost to put up and wouldn't give away there exact location and yet would allow a interaction of both party's
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts.
3* because this one costs to put up and is part of Sov mechanic rather than just local(if you don't like local goto WH space) , Sov is suppose to mean your alliance has claimed ownership of this space yet there really nothing it gives other than a station and ratting upgrades. And Many Sov system have NO station so they have to hide in POSes |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.26 23:47:53 -
[20] - Quote
Delegate wrote:Roxanne Quall wrote:No there no pve or mining in any really substantial amount in Low-sec. It happens but it's not to a large amount.
All I'm saying in Yeah Sov should be different that lowsec in the fact you should be able to defend it. Sov is like the kingdoms of EVE and you really can't do 1 think to a cloaked camper waiting to catch your industry out.
Think about it honestly if this was reality a Huge empire would work at ways of defending it's space it Owned even from Cloaked ships. And this idea i got from another player and kinda made my own would allow the cloaked player to stay safe. It would make it more interesting to you. i'd imagine you could even use it as a new bait tactic
And we have another honest post in this thread. I put emphasis on the to-be-expected part. You are a bit late to the party Roxanne, so in case you missed some other honest posts, I have them quoted here. Posts like the one above make this thread worthwhile. Yes Roxanne, as Bronson Hughes noted, you involuntary make a solid pro-afk-cloak / anti-local case.
lol Well your not reading my post then my friend. It's not that magically we should be able to fix a broken in game mechanic. You can't do anything to a cloaked camper Yet you Should be able to. CCP has to fix it. Sorry i have to spell it out bit by bit, i thought you'd connect the dots. |
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Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 00:09:28 -
[21] - Quote
Delegate wrote:Roxanne Quall wrote: 1* D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.)
Let me point out one more aspect of this debate. Ganks like this are persistent danger in wormholes and they happen regularly. It is true that w-space doesn't have cyno, but nevertheless you will encounter roaming t3's and must be prepared to face them. There are also other aspects of wh living which increase potential losses. For example, if you intend to stay in whs the clone mechanics don't give you an option to switch implants on regular basis. Not to mention a trip back from k-space when podded. But there is another impornant aspect that make wh residents so quiet in this thread: team work, or at least alts, is inherent part of the environment. It is simply expected to have scouts when ratting. Scanning is bread and butter of everyday operations. Risk is prevalent. No one expects to have thinks easy. And that's the difference with certain null residents.
On your same line of thought then why should the Cloaking camper have a 100% free ride and right of passage ?? |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 00:36:19 -
[22] - Quote
See your just stating that EVE allows you to do that now so you should always be able to. Having a Sov biased Mechanic to allow both your suprise and a way to be found if a lot of effort is put into it.
you have no point made so far about Why you deserve that right of immunity
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 01:36:04 -
[23] - Quote
All thats stated over and over is a AFK cloaker can't hurt you and somehow god have given you 1st Strike because your in enemy territory.
Both points side step the issue and just are basically saying it is how it is so don't change it.
We should only be safe in a Station period. Not forever in space with no real risk but a huge reward to cyno in your friends and collect anytime you deem able.
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 02:11:33 -
[24] - Quote
You just talk about how your in WH space and you don't care about the subject.
What is the sad part of it all is CCP couldn't give a rats butt about the subject and put it all here to just bury it in one place. Theres no Dev discussion working out solutions it's just members stating there side. I realize your side you like the trolling of cloak and don't wana have any responsibility.
The higher risk higher reward is Bullshit because the cloaker risks nothing to set up hot drops and thats moronic. but as long as people love the Broken Game Dynamic it will stay i guess.
Keeping a broken game dynamic is just dumb in the long run even if you enjoy the effect of it you do know it's Dumb i realize that. It would be smart to rethink the whole thing. To claim that a cloak in real life would have no way to be detected, well thats really dumb of you tho honestly.
To say that a pvp centered player comes into a system and Wants the game to allow him to just sit in space all day is really crazy honestly. You should want the cat and mouse game but no you wanna be Immune from any danger and some how the people complaining are being carebears lol.
and i Do need to keep bringing up the Plain because all you wana do is bury it under you asking over and over "What's it harming" like you have no idea what were talking about, like were suppose to think you have no clue. I want you to address my points what would be wrong with making this available?
Why are you so against having A detection method that doesn't ruin cloaking but just makes it more interactive??? Just because you decided to put a cloak on your ship shouldn't somehow make you be able to be immune from any player interaction.
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 03:41:09 -
[25] - Quote
Daichi Yamato wrote:Roxanne the broken game dynamic is having no way of creeping up on opponents undetected. Thats why you all run away, because you know cloaked ships are present when you shouldnt thanks to local. Perfect, flawless, Local.
You want to change cloaks? change local with it.
There is a place where there is no Local already....
Your statement says cloaks have a right to have immunity outright when really they should not.
If the only thing this is going to do is Stop afk cloaking then why are you guys so Against it? Why are you putting so much effort into keeping something away when it wont have any effects on you what so ever?
If you like trolling people Sov systems then you Still can my Idea wont change that. It really shouldn't matter to you honestly. you guys just like the fact that people hate it and want that to be kepted it for Trolling it has nothing to do with the in game effects to you it's effecting your power to annoy people and that upsets you?
--------------------------This doesn't Stop you from doing what you Claim you wanna keep doing-------------------------------------
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 05:12:59 -
[26] - Quote
Daichi Yamato wrote:My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.
didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?
Yeah your statement does imply that changing cloaking go's hand in hand with Local and it's somehow the reason we should allow cloaking to be immune to anything
All i'm asking is a way to get a general idea where they are with out ruining what people do with cloaking.
You could still camp a system and would have a fun new interaction
You could still avoid gate issues
|
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 15:14:54 -
[27] - Quote
Mag's wrote:Roxanne Quall wrote:Mag's wrote:Roxanne Quall you're asking for a change and you need to show why it is needed. It's not the AFK part people like yourself complain of. It's the uncertainty and active part. I see you keep posting the same line, but I have yet to see you justify the need for this change. So here are some questions.
- 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?
- 2. Why do you not mention or suggest, any changes to all the mechanics involved in this?
- 3. Why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system?
1* D-scan and instant warp anoms and with covert ops hes dead on you (you never know what player is active nor afk so you have to assume active.) 2* this is my suggestion, a sov biased system that would take a cost to put up and wouldn't give away there exact location and yet would allow a interaction of both party's 3* because this one costs to put up and is part of Sov mechanic rather than just local(if you don't like local goto WH space) , Sov is suppose to mean your alliance has claimed ownership of this space yet there really nothing it gives other than a station and ratting upgrades. And Many Sov system have NO station so they have to hide in POSes
- 1. I asked about what mechanic he uses whilst AFK. Not what active mechanic he uses. You may guess what he is using when active, but what do we know he uses whilst AFK?
- 2. I know your idea, you've spammed it numerous times. That wasn't the question.
I asked why you do not mention or suggest, changes to all the mechanics involved. Why do you ignore them and only focus on the cloak?
- 3. You again didn't answer the question. I asked why should you gain yet more intel, on top of an already powerful, 100% risk free, instant, unbiased intel system? I don't care about the cost of your idea.
Also your attempt at redirection in regards to WH space, was pointless and irrelevant. I'm not asking for change here, you are. So why should you have more intel?
Yeah Guess what? In war and technology you gain Information, in any space syfy show they know about ships types (d-scan) exact locations (probes) and have local nets watching the systems on who comes though gates (local) Oh No and guess what? they have ways of seeing traces of cloaked ships leaving signs behind.
Bringing up Local when theres already a game mechanic that gives you that option it's called WormHoles, is pretty dumb of a argument when you have that option in game smart guy. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 15:27:23 -
[28] - Quote
Jenn aSide wrote:Roxanne Quall wrote:Mag's wrote:So here are some questions.
- 1. Whilst they are AFK and cloaked, what mechanic do they use to interact with you?
1* D-scan and instant warp anoms and with covert ops hes dead on you ( you never know what player is active nor afk so you have to assume active.) Bolded the only important thing this post has said all thread. Like we've said, it isn't the game mechanics involved, it's the uncertainty. Uncertainty throws people off balance and too many people can't handle it, so they run to the nearest forum and demand that something be done. Which is why they whole idea always gets such staunch opposition, 99 times out of 100 the people doing the complaining/crying didn't lift a single finger in their own defense, didn't spend a single second thinking "How can I solve this 'problem' myself". I can't speak for everyone but I know that I personally despise such thinking, I think it's weak Because we understand what the real issue is (uncertainty), me and folks like me learned to attack the real problem. You do that by putting yourself in a position where it does not matter one bit what the 'afk cloaker' chooses to do. If he decloaks and tries to point my "screw you" fit battleship he gets to watch me warp or MJD away unless he decided to risk a Recon with faction scrams in which case I devote my ships dying breaths to killing his more expensive ship before his friends get me. isk War Won. If he decides to decloak and attack my Industrial with fighters assigned and he killed me, big whoop he killed a 12 million isk ship that makes 15 mil per 20 minute tick lol. If he hot drops me he just probably spent more in fuel than the cost of my ship If he decides to decloak and hot drop my triple remote repping Domi multibox fleet he better bring one hell of a gang to kill it, or I will kill them So forth and so on. Problem solved, mr. cloaker can freaking LIVE in my ratting system and his existence doesn't matter a bit. All without CCP having to chance a single line of Code. This is what EVE is, a game where you figure things out. Well, at least it's that for some of us....
You pointed the problem out right there, Both options force your pve or industrial chr to get attacked and you lost your stuff. So your saying your Forced to have to put your self in a force defensive position.
I'm saying a Enemy has placed himself in side your So call Controlled space you own and you have 0 Options to be Offensive. The best Defense is Offense and we don't get **** for a option on it
I want to simply Defend our space. Thats not some Absurd request.
|
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 16:17:51 -
[29] - Quote
BlackHawk O'Boom wrote: Threre is nothing you can do thats the point but sit and wait tell he decids to show himself. why does he get that right of 1st attack? both partys should be able to attack
thats exactly the point
Whats So Wrong with a Cloaked pilot Having to be just as proactive as the PvE? In another post i said your like the pot calling the kettle black because you say the Carebears are crying they wanna feel safe waa waaa but then your the one saying no no don't take my trolling tool away don't make me have to have any skill i wanna sit around not paying attention to anything because i got my cloak on.
There should be some skill to the cloaked pilot.
I quoted Terms from Star Trek showing that the idea that a cloaked ship is absolutely not able to be semi detected in some way is absurd.
Allowing Sov Owners to put up like " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance to warp and perform a physical search op?
Would make it still able to gather Intel and be undetected as to exactly where it's at it would just be a round-about location and would set the regular cloak apart of the covert-ops even more
With the game mechanics the way it is in you would be moving at a much faster travel speed with covert-ops so you should have a very good chance of not being found. You would see everyone else around you and be moving away. Also Black-op BS's would be super effective with the speed boosts. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 17:17:08 -
[30] - Quote
Mag's wrote:Roxanne Quall wrote:and no ((Mag's)) Your avoiding whats already available to you and that i answered your question. Local is a merge of what your system monitors would pick up. If someone warped into a system it has to have some effect that system monitors could pick up. So the information in local is just what you'd get from that information. You Wanna talk about unfair information then delete the killboards, that information is far more destructive than local. yeah people would record there kills but you wouldn't see every single thing that happen to someone. You don't have any faith in your stance, that's fine. The funny thing is, I don't avoid what's available. I use the tools CCP provide and play the game. I love the current system and see it as balanced. You on the other hand, want yet more intel and a safer sov null. But have failed to address why you should get it. You will of course keep up with the nonsense about killboards and WH space and avoid all the discussion in regards to the mechanics involved, except the cloak. You have no intention of a balanced approach, that is quite obvious.
You fail to address Why you Deserve immunity?
Sov takes manpower and stations take huge amounts or resources and you feel You deserve the same protection because you took 1 days to train cloaking.
It's a joke that you feel you have the right. If it was Balanced there would be a system to counter, a way that made the pvp cloaker need to pay attention to stay cloaked and gather that intel. |
|
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 18:17:58 -
[31] - Quote
Mag's wrote:Roxanne Quall wrote:
You fail to address Why you Deserve immunity?
Sov takes manpower and stations take huge amounts or resources and you feel You deserve the same protection because you took 1 days to train cloaking.
It's a joke that you feel you have the right. If it was Balanced there would be a system to counter, a way that made the pvp cloaker need to pay attention to stay cloaked and gather that intel.
The 'immunity' argument was debunked long ago. It has already been addressed. It's a two way street, therefore a none argument. Cloaks already have counters, just not the one you want. If you want to change that, then ALL the mechanics involved need to change.
Your acting like in War and technology that somehow everyone should know Nothing.
Ships would have a local scanner that shows when you see a warp drive spool down in system alerting you to the new threat. And a wormholes effect is what ruins local and why you don't have it there
Ships would have a better read on ships as they came close to you, D-scan
Ships would have A ability to have probes to find out exactly where ships are in system
That defines why we have said abilities.
Having Sovereignty in a system should be the counter to perma cloaked ships and the threat they pose with a cyno. Why shouldn't you have a way to get a search Area to go and fly around trying to find em. It's not going be easy with a active cloaked guy moving away from you as your searching for him. it would be like finding a moving live needle in a haystack.
That doesn't make it so people can find your exact location. it would be a Sov mechanic so you would be fine in low sec and wormhole space doing anything you want and the only think this effects is Trolling sov renters. And you still could do that. In fact it would pull the guys outta there station just like some of you are complaining about |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 19:24:42 -
[32] - Quote
Brunik Rokbyter wrote:I have to "hot drop" myself into this discussion....
There are a lot of people indignant about a lot of issues here, and there are people pointlessly pounding their heads against the spaceport wall. The issue here is people inserting opinions into facts, and emotions ruling over reason... and this is true for BOTH sides of this argument.
The purpose of this discussion is, in fact, AFK cloaking. Not JUST afk cloaking in terms of sov space, but having a character, in space, invisible, with no means to track them down regardless of where or what systems you have at your disposal. Lets take this from the "bigger picture".
CCP, as a company designing games, has ALWAYS allowed for counters to any form of gameplay. The counter might just be common sense thinking or strategic planning... but it exists. Right now, as it stands, there is NOTHING to keep a player from AFK'ing in space in a cloaky ship. Any other ship, in any other space, under any other conditions is vulnerable. The question comes down to simply, is this a part of core game design that should stay that way or not? This argument is NOT about cloaky camping (the most common form of AFK cloaking)... but about actual game concepts and mechanics.
Active cloakers have many things to worry about... from warping in too close to objects and de-cloaking themselves to how vulnerable they are jumping gates.... but if you sit in one spot, there is a 0.00000000000000%chance something will happen, or that you can be tracked down.
Personal opinion time!
I love covert operations. I use cloakys all the time, and I have been guilty of afk cloaky camping in hostile territory. I would also support a move by CCP to make cloaky ships vulnerable to detection as WELL as a system to prevent AFK ship flying (Don't really CARE if we talk cloaky here or not)
Concepts ranging from one cloaky being able to detect another from within a 20km radius, with probes that can get you sorta close to that range... almost like fumbling blindly looking for your target.... to the destroyer concept, to just about anything you can imagine, as long as an active pilot has a chance to counter the counter to their cloaking with smart play. There needs to be a "counter" to a cloak no different than there is any other system in the game. Not because cloaking is OP, or other lame arguments, but because in this game nothing is free. No one is safe.... except for an afk pilot with a cloak, and pilots that are docked...
It really doesn't matter if you are talking about Sov Space, High Sec, Faction warfare.... someone in space should be vulnerable to something AT ALL TIMES. Even ships inside of POS's can get bombed.
That is the point and well made. A AFK person should not be effecting other actively playing players. and if hes a active cloaker he needs to not feel 10000% safe.
Gate camps do nothing to a player sitting in space.
Daichi Yamato wrote:
Local intel is free, omnipotent, perfect, flawless, instant, colour coordinated and provides total safety. And correct a counter does exists, afk cloaking.
glad you think something should be done about both rather than just one or that both should have their counters remain intact.
All space ships would be fitted with basic scanning devices that gave you different degrees of data, Why wouldn't you know about the gates activating? In eve lore it's the gates that do Local it's the jovan gates that read your custom player ID, by activating the gate you give local data. Thus none in WH space. the game gives you a way outta local, it doesn't have anything for cloakers other than wait to be attacked. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 19:31:15 -
[33] - Quote
Mag's wrote:Roxanne Quall wrote:That is the point and well made. A AFK person should not be effecting other actively playing players. and if hes a active cloaker he needs to not feel 10000% safe.
Gate camps do nothing to a player sitting in space.
While he is 10000% safe, so are you from him. (Making that figure higher, doesn't make your argument any stronger or more relevant. Just a heads up.) Which leads back the the first question. Whilst they are cloaked and AFK, which mechanic do they use to interact with you?
D-scan
Local
Anoms Warp points
even probs if he launched and re cloaked, which takes seconds and not allowing any chance of being found or being vulnerable;e
All free data to you for interacting with me. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 19:38:22 -
[34] - Quote
Mag's wrote:Roxanne Quall wrote:Mag's wrote:Roxanne Quall wrote:That is the point and well made. A AFK person should not be effecting other actively playing players. and if hes a active cloaker he needs to not feel 10000% safe.
Gate camps do nothing to a player sitting in space.
While he is 10000% safe, so are you from him. (Making that figure higher, doesn't make your argument any stronger or more relevant. Just a heads up.) Which leads back the the first question. Whilst they are cloaked and AFK, which mechanic do they use to interact with you? D-scan Local Anoms Warp points even probs if he launched and re cloaked, which takes seconds and not allowing any chance of being found or being vulnerable;e All free data to you for interacting with me. I asked which mechanic he uses whilst AFK. Most of those you mention, require active play. One does not and it is a major part of your problem. Local. But for some strange reason, you do not want to include it in your ideas for change.
Don't do that you know what your doing. You have no idea if hes there or not thus your question doesn't make any sense and doesn't add to the discussion. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 19:45:44 -
[35] - Quote
your making this a Schr+¦dinger's cat discussion and thats just going go no where.
You know that anyone cloaked has to be assumed to be there at all times so if someone can go AFK and stay there all day but the people in the system are FORCED to assume hes there then you have a Flawed Game Mechanic |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.27 19:59:06 -
[36] - Quote
your game mechanic that you obviously hate is local, Eve gave you a solution. So your point is Mute
And I've said time and time again to you that ships would have the technology to do d-scan and EVE has stated that local isn't just randomly good info it's part of the EVE Gate dynamic and you going into a gated system then they are set up to give everyones ships player ID's ... so you kinda signed on for that coming to known space
You know what system your going to, if you want no local stay in WH space if you wana deal with it then the rest of eve is opened up. So you have the ablity to get rid of local already yet you choose not to. I wanna pvp the cloaked camper and there is nothing set up to do so. he gets to engage when he knows him and his buddy can win. It's a 100% safe situation for him and yet the only way for anyone to not get droped on is to just not play or go elsewhere. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.28 15:55:25 -
[37] - Quote
Un-docking is putting you at risk and yeah there should be a system to find them. ( and big shocker alert: Docking in station or logging is the games way of allowing your AFK )
Big deal you know whos in local and you get all that information and benefit from it as well.
Local is the counter to Local. You get the same information presented to everyone. My advantage is the same as your so theres no need for a balance if cloaking is worked on.
Your trying to run the discussion into the ground (when you need to go make a remove local thread and put your efforts there)
No ones asking cloaking be ripped out. It just needs tweeking. You will still have the ability to gather intel and plan your PvE stomping mission. |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.29 01:25:40 -
[38] - Quote
I love how in your world everyone has to 100% have a hands on gathering information when I simply see it as ship sensors.
Cloaks were not introduced to counter Locals' intel.
And EVE gave you a way to rid your self of Local, it's called a WormHole. Your point is Mute, EVE has given you that ability and place where local doesn't exists
In it's state a cloak is not counter-able. Many forms of syfy where the idea of a cloak came from in the 1st place has things to counter them.
The idea that if you un-dock your at risk isn't true with cloaks. And gate camps don't do 1 thing to a cloaked ship in system.
""Without uncertainty, we are simply playing a fancy MOBA in space.""
You could not of said it better, the cloaked player needs "uncertainty" about his 100% safty as it is now |
Roxanne Quall
School of Applied Knowledge Caldari State
30
|
Posted - 2015.01.29 02:44:12 -
[39] - Quote
Only the cloaked player is safe in space. You just trying to drive logic into the mud with the same loop.
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Roxanne Quall
School of Applied Knowledge Caldari State
32
|
Posted - 2015.01.30 05:01:59 -
[40] - Quote
Chad Wylder wrote:After a pilot has been cloaked and has not warped for 5 minutes, the following happens: A) They disappear from local B) They lose access to local intel (if people talk in local they can see it, but they don't have a list of pilots that are in local)
If the cloaked player drops cloak or initiates warp, they become visible in local again and their own local is restored. Moving around on grid does not affect their local status in any way, only warping.
+ Doesn't affect wormholes. + May give a small amount of warning to locals when a pilot stops being AFK, depending on where the cloaker decides to lie in wait. + Alternatively if a cloaker picks a good spot then they could surprise unsuspecting players who feel safe and aren't paying attention to/don't have access to earlier intel.
I have no clue whatsoever if this is possible from a programming standpoint. I like the idea it would make sense if a cloaked ship spools up it's warp drive it would give a signature that other ships systemly could pick up.
Then what about the act of AFK cloaking if this fixes there Need of local intel derivation?
POS mounted " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance/corp to warp and perform a physical search op? |
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Roxanne Quall
School of Applied Knowledge Caldari State
72
|
Posted - 2015.01.31 15:25:42 -
[41] - Quote
If a player has the ability to bring in a unlimited amount of force then it would make sense that the cloaked player should not be safe and should have to deal with some mechanic that makes him have to be strategic and aware as the ones hes hunting.
The way it is set up you got a really cheap set up and possible loss vs huge rewards and powerful force projection. so the risk vs reward factor is Way outta wack when compared to all other EVE mechanics. |
Roxanne Quall
School of Applied Knowledge Caldari State
77
|
Posted - 2015.03.08 21:46:24 -
[42] - Quote
Chatles wrote:
why would the above be necessary? 1.) to make it like the WH space you would need to concentrate your group into a tight space, that way they can defend one another while this would work with mining seeing as increasing the number doesnt affect the profit per time base it hurts it very quickly and significantly with ratting activities. forcing those ratters to disperse and be vulnerable and practically solo.
2.) HOT DROP, not a problem for WH sure you might still have a group come though the WH and uncloak next to you but that takes a bit of work, getting up against a player and lighting the i win button cyno takes however significantly less and instantly brings overwhelming force. if it were to happen in WH space you might still have some hope of survival seeing as all the ratters are right there they may still come to your aid and maybe save your ass, but in null those same ratters would be dispersed over a constellation at least but probably over a region, there is no way they can ever make it to you to save you.
3.) you are also looking at populations hunting you, in NULL there is constantly someone out there looking for targets alot of those people dont bother going into WH specifically because the HOTDROP doesn't work there but all the pilots looking for a kill do look for it in null while only a small portion venture in WH. if you made cloaks remove you from local or remove local entirely you are looking at a rise in loses that might be even higher than an order or magnitude, you will drive ratting out of null as profits will plummet and it wont be worth it, especially with the security and profits afforded to high sec with incursions.
4.) if you remove local you will have to scale rewards for null way up that way those same people will still be able to make a profit while constantly loosing their 500mil + ratting ships.
5.) or just all start ratting in carriers within jump range of one another all fitted with a cyno that might work instead too.
Thats it right there, WH space doesn't have the hotdrop aspect thus making the cloaker no issue. This head beating into the wall logic that somehow local's the issue is just a diversion that smoke and mirrors. It has no logic or real point other than trying to get people logically working on the issue to give up.
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Roxanne Quall
School of Applied Knowledge Caldari State
78
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Posted - 2015.03.09 01:59:09 -
[43] - Quote
If you like the idea of no local, then oh wait guess what?? CCP made WH space for you. And there not the same
You claim were crying about wanting Sov space carefree. Your missing our point. We wana fight you. In Eve everything has a counter cept a cloaked ship and as it is the game allows players that are not playing to disrupt a system.
If local got removed we still want a way to not allow afk cloaking. So just drop your point either way it still stands people wana counter the un-touchable cloaked player thats abused by people logging in for months in systems 24/7 to disrupt it.
All activity in eve should take people playing the game all were asking is a way to counter cloak.
WH space should be the place for no local and the fact it has no hotdrops is the counter benefit.
The fact it's a sticky means CCP is finally going do something about it so were here to discuss it. Not beat our heads into the wall with the local argument when thats a whole other issue. And what the hell goto WH space and stop caring about your trolling system and do real effort to get kills. Most who troll systems for weeks on end do not get as great of kills as the people who are actively hunting and using skill to catch people out.
Were not talking about the player whos there for 1 hour cloaked were talking about 24/7 for weeks and weeks. It astounds me you can argue thats a working game mechanic |
Roxanne Quall
School of Applied Knowledge Caldari State
78
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Posted - 2015.03.10 16:26:26 -
[44] - Quote
If you like the idea of no local, then oh wait guess what?? CCP made WH space for you. And there not the same
"it isn't a problem in Wh space".. are you kidding me? honestly thats your argument? You can't hot drop into WH space can you? Thats huge. I don't know why you don't see how huge that is. So your answer is to allow you even more power? So were dumb enough to drop local and allow you to Hotdrop... really thats solving it? You guys are just being rude to be rude honestly. Non-logical argument.
You claim were crying about wanting Sov space carefree. Your missing our point. We wana fight you. In Eve everything has a counter cept a cloaked ship and as it is the game allows players that are not playing to disrupt a system. And to say "oh hes afk he can;t hurt you" Another one for the non-argument issue, All he has to do is D-scan and warp to. Theres nothing you can do other than goto another system or get into crap ships for the next few months untill he gets board. Honestly thats a broken game mechanic.
If local got removed you'd need to take away cynos then i guess just like WH's so your arguments true and it's all the same and guess what? we still want a way to not allow afk cloaking. So just drop your point either way it still stands people wana counter the un-touchable cloaked player thats abused by people logging in for months in systems 24/7 to disrupt it.
All activity in eve should take people playing the game all were asking is a way to counter cloak.
WH space should be the place for no local and the fact it has no hotdrops is the counter benefit.
The fact it's a sticky means CCP is finally going do something about it so were here to discuss it. Not beat our heads into the wall with the local argument when thats a whole other issue. And what the hell goto WH space and stop caring about your trolling system and do real effort to get kills. Most who troll systems for weeks on end do not get as great of kills as the people who are actively hunting and using skill to catch people out.
Were not talking about the player whos there for 1 hour cloaked were talking about 24/7 for weeks and weeks. It astounds me you can argue thats a working game mechanic
Alundil wrote: Exactly this. If you don't know the hot dropper is there (no local), the hot dropper doesn't know how many are there either without active scouting.
dude if there was no local and the ability to hotdrop it would be way OP. I know you get this intellectually, you just like to argue your side because you like to abuse it.... If local got removed we'd Have to have the ablity to find and kill cloaked players even more so than now.
with recon ships your not going get local gone and honestly your going into a known space. If you go into lowsec do you complain you can get killed ? no you go in knowing the risk. If you go into a WH you know Local wont be there and you wont be able to hotdrop. if you go into known space than your accepting the local involved with it. you go in knowingly. it kinda works as intended i think.... we need to stop perma cloaking and in this thread we will work that out. Most Vet's will admit that it's flawed game dynamic, Only people who abuse it and love the fact theres absolutely nothing you can do to counter it will say it's great.
making players cloaked have to be more proactive to gather intel isn't going ruin it for you guys, just you wont be able to AFK you'd need to move around and re cloak when possible. you still could sit for months cloaked just you'd have to be active. It would require skill and activity not lazy nothing ness Something like the post below.[/quote]
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Roxanne Quall
School of Applied Knowledge Caldari State
78
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Posted - 2015.03.11 04:47:37 -
[45] - Quote
Teckos Pech wrote:GeeShizzle MacCloud wrote:Teckos Pech wrote:
Because you assumed I did not get the second part. No local means no more AFK cloaking. That is fairly obvious.
As for the rest, that is slightly different discussion. Maybe you should go back to the first post by the ISD guy in this thread and look at his first edit to learn about my past participation in this discussion....
no more local does not mean no more afk camping. Actually it does...or if I do do it, it will mean nothing. I'm AFK and cloaked you can't see me and you go about your business in null as if I was not there. It is precisely because of how local works now that AFK cloaking is a thing. An AFK cloaker has never ever killed anything in any system at any time in this game. Never, ever. And the reason is obvious...trivial even. You can't do anything to kill another ship or player if you are AFK. Or to put it differently if you died to a cloaking ship, that player was absolutely 100% not AFK when you died. This is a complete and total fact. It is indisputable...well assuming you are not as dumb as a stump.
stop with this "Schr+¦dinger's cat" Crap omg.
Just to clarify to you, were talking about someone who was AFK cloaked becomes active at any time and can Cyno.
If local was removed then people would still required a way to hunt cloaks. And Yeah it's not a problem in WH space because they can't Cyno in a crap ton of support in there. So it's completely different.
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Roxanne Quall
School of Applied Knowledge Caldari State
78
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Posted - 2015.03.12 16:29:57 -
[46] - Quote
CCP will kick players doing this now so if someones in your system start support tickets and CCP will close there socket..
Sorry nayy sayers Your Troll tool is going to go away. |
Roxanne Quall
School of Applied Knowledge Caldari State
78
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Posted - 2015.03.14 19:02:24 -
[47] - Quote
Altirius Saldiaro wrote:
Delayed local is the best solution. Having to work for Intel, and maintain gate control is where nullsec should go. Any well defended stronghold has guards at the gates. If you leave them open, its your fault when you get attacked. We maintain scouts on our wormholes. When there's a threat, we fight for hole control. Failing to control that avenue is why we use scouts. We dont have the crutches of Local to lean on. Nullsec should not be such an easy place to lIve. Easy breeds lazy which results in greedy, fat nullbears.
You can;t cyno people into a WH
And
You can close a WH if you wish to do so.
Both affect Null space to a great extent
Also most income is made off anoms in Null where in WH you need to scan them down. So you have many more warning signs and less force projection ability in WH space. So not haven't local there can;t be comparer to local in Known Space.
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